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chatSummaries/README.md
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Publish plugin / publish (push) Successful in 4s
Publish a build on every push to main
Trigger the release workflow on pushes to main, not just on v* tags, so
every push leaves a downloadable .plugin attached to the current version.

The version in plugin.json decides what happens: a new version creates
tag v<version> and a new release, while an unchanged version rebuilds the
existing release and replaces its attachment. The tag is never moved, so
it keeps pointing at the commit that first introduced that version, but
the release notes are refreshed to name the commit the build came from.

Hand-pushed v* tags and manual runs are unaffected and still use the tag
verbatim.
2026-09-12 23:57:43 +02:00

8.0 KiB

exteraGram Plugin Base

A build toolchain and ADB automation for writing exteraGram plugins as ordinary multi-file Python projects instead of hand-maintaining one giant .py file.

How exteraGram plugins actually work

A plugin, as exteraGram loads it, is exactly one Python file on the device: /data/user/0/com.exteragram.messenger/files/plugins/<plugin_id>.py. The distribution convention names the same content <id>.plugin.

The app reads plugin metadata statically via AST — it looks for top-level constant assignments (__id__, __name__, __description__, __author__, __version__, __icon__, __app_version__, __sdk_version__, __requirements__) without executing the file. Only __id__ and __name__ are required.

The file must define exactly one class inheriting BasePlugin (from base_plugin import BasePlugin). Lifecycle methods (on_plugin_load, on_plugin_unload, create_settings) and hooks (on_send_message_hook, pre_request_hook, post_request_hook, on_update_hook(s), on_app_event) are all called by the host; hooks must be registered inside on_plugin_load (e.g. self.add_on_send_message_hook()). A hook returns a HookResult(strategy=HookStrategy.MODIFY, params=params) to apply changes, or a bare HookResult() to pass through. Settings rows returned from create_settings come from ui.settings (Header, Input, Switch, Text, Selector, Divider) and persist through self.get_setting/self.set_setting. Logging goes through android_utils.log; Chaquopy also redirects sys.stdout/sys.stderr to the logcat tags python.stdout/python.stderr.

This repo does not use the official Elyx/ElyxBuilder archive format — see docs/sdk-notes.md for why.

Repo layout

plugin.json         single source of truth for plugin metadata
src/                the plugin, written as an ordinary Python package
  main.py           entry module — exactly one BasePlugin subclass, absolute imports only
  config.py         setting keys, defaults and tunables
  diagnostics.py    bounded in-memory log, mirrored to a file (logcat is restricted here)
  providers/        endpoint settings, prompt assembly and SSE streaming
  services/         history fetch, anonymized transcript, markdown→RichMessage, injection, SQLite store
  hooks/            Xposed hooks (unread-button entry points, summary restore on chat open)
  ui/               summarize dialog, bulletin and theme helpers
tools/
  bundle.py         compiles plugin.json + src/ into dist/<id>.plugin
  devclient.py      speaks the on-device dev-server protocol (127.0.0.1:42690)
  verify_bundle.py  offline harness that proves a built bundle behaves correctly, no phone needed
  release.py        publishes a built bundle to a Gitea release (used by CI)
.gitea/workflows/   CI that builds, verifies and publishes the .plugin to Releases
scripts/            bash automation for the ADB debug loop (see below)
docs/sdk-notes.md   condensed SDK API surface gathered from the official docs

The three commands that matter

python3 tools/bundle.py --release          # compile src/ -> dist/<id>.plugin
python3 tools/verify_bundle.py dist/<id>.plugin   # offline proof the bundle works, no device needed
bash scripts/deploy.sh --enable            # build (--dev) + push to a connected device + enable + reload

bundle.py walks src/ recursively, embeds every .py file's source and dotted module name into a compressed, base64-encoded payload, and appends a small runtime preamble that installs a private import hook (scoped to a per-module __builtins__ dict, never touching sys.modules) so cross-module and cross-package imports resolve exactly as they would if the files were still on disk. --dev (the default) embeds absolute local paths so a debugger resolves breakpoints against your real source files; --release embeds repo-relative paths for distribution. Both modes produce byte-reproducible output for a given src/ + plugin.json.

Device prerequisites

  • exteraGram 12.5.1+.
  • In-app: Preferences → Plugins → enable the plugin engine, then enable developer mode.
  • USB debugging enabled, device authorized (adb devices).

Release-build APKs disallow adb run-as, so you cannot adb push a file straight into the app's private plugin directory. The on-device dev server (tools/devclient.py, scripts/deploy.sh) is the actual install path — it talks to the running app over a TCP socket forwarded with adb forward, and the app writes the file into its own storage.

ADB automation

All scripts live in scripts/, are runnable from any working directory, and honor the standard ANDROID_SERIAL env var for device selection.

  • scripts/adb-connect.sh [--debug] — starts adb, waits for the device, (re)creates the tcp:42690 port forward (and tcp:5678 with --debug), pings the dev server.
  • scripts/deploy.sh [--release] [--enable] [--no-connect] — bundles, connects, writes the plugin to the device, optionally enables it, reloads it.
  • scripts/watch.sh [deploy args…] — watches src/ and plugin.json, redeploys on change (uses inotifywait if available, otherwise polls).
  • scripts/logs.sh [-c] [-t] [-g PATTERN] — streams logcat for the running app (-t for the raw Chaquopy stdio tags, -g to grep, -c to clear first).
  • scripts/debug.sh start|stop [--platform vscode|pycharm] — forwards the debugger port and tells the dev server to start/stop the in-app debugger. Requires debugpy (vscode) or pydevd-pycharm (pycharm) present in the app's Python runtime — add it to requirements in plugin.json if it's missing.
  • scripts/fetch-sdk-stubs.sh [--beta] — downloads the latest SDK type stubs into stubs/ for editor autocomplete.

Publishing a release

.gitea/workflows/release.yml builds, verifies and publishes the .plugin to the repo's Releases tab on every push to main. dist/ is gitignored, so the artifact is always built by CI rather than committed.

The version field in plugin.json is the single source of truth:

Push to main with… Result
a new version creates tag v<version> and a new release
the same version rebuilds the existing release, replacing its attachment

So every push leaves a downloadable build attached to the current version, and bumping version is what cuts a new release. Pushing a v* tag by hand still works and uses that tag verbatim, as does a manual run (Actions → Publish plugin → Run workflow).

Every path runs --check, builds with --release, and gates the upload on verify_bundle.py, so a bundle that fails verification is never published. A rebuild replaces the attachment rather than piling up duplicates, and refreshes the release notes to name the commit it came from. The tag itself is never moved: it keeps pointing at the commit that first introduced that version.

Authentication uses secrets.API_TOKEN, an organisation-level Actions secret holding a user token with the write:repository scope (which covers releases). Set it once under Org → Settings → Actions → Secrets and every repo in the organisation inherits it; a repo-level secret of the same name takes precedence if one repo ever needs different credentials.

If you would rather not manage a token, Gitea also injects a per-job secrets.GITEA_TOKEN that can create releases in its own repo — swap the env: line in the workflow and drop the org secret. It is scoped to the single job and expires with it, so it is the safer default; API_TOKEN is what you want when publishing needs to reach beyond this repo.

Writing your own plugin

  1. Edit plugin.json (id, name, description, etc.).
  2. Write your plugin under src/, with src/main.py as the entry module (absolute imports only — it's executed at plugin-module top level, not inside a package).
  3. python3 tools/bundle.py --release && python3 tools/verify_bundle.py dist/<id>.plugin (substitute your id from plugin.json).
  4. bash scripts/deploy.sh --enable with a device connected.