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clientCommands/docs/development.md
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lyuksovannyyandClaude Opus 5.5 46a1f6ee1f Client Commands: telegram-panel slash commands with Discord-style parameters
Lists the panel account's client commands as Telegram slash commands (hourly
refresh, cached on the device), shows their parameters while typing, runs
complete commands on the panel instead of sending them and shows the answer
as an "Only visible to you" message (latest 20 kept in memory). Holding send
offers Run / Send as message / Send response in chat (red ! badge); an
answer's menu starts with Send in chat. Other plugins register their own
commands through the client_commands library module.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:19:20 +02:00

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3.8 KiB
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# Development
## Writing your own plugin
1. Run `python3 tools/bundle.py --check` once. It enables the git hooks that auto-bump the
version on commit (see [Git hooks and versioning](versioning-and-releases.md#git-hooks-and-versioning)).
2. Edit `plugin.json` (id, name, description, etc.).
3. Write your plugin under `src/`, with `src/main.py` as the entry module (absolute imports
only — it's executed at plugin-module top level, not inside a package).
4. `python3 tools/bundle.py --release && python3 tools/verify_bundle.py dist/<id>.plugin`
(substitute your `id` from `plugin.json`).
5. `bash scripts/deploy.sh --enable` with a device connected.
## Repo layout
```
plugin.json single source of truth for plugin metadata
src/ the plugin, written as an ordinary Python package
main.py entry module: the plugin class, settings, the send hook
api.py telegram-panel client API (/api/v1/client/commands)
catalog.py each account's commands: the panel's (hourly, cached on disk) + plugins'
library.py the `client_commands` module other plugins register commands with
runner.py runs a command on the panel or on the device, shows or sends the response
commands/ pure Python, tested offline: model, parser (in step with the panel's), HTML
hooks/ the app's UI: suggestion list, message field, local responses
tools/
bundle.py compiles plugin.json + src/ into dist/<id>.plugin
devclient.py speaks the on-device dev-server protocol (127.0.0.1:42690)
verify_bundle.py offline harness that proves a built bundle behaves correctly, no phone needed
release.py publishes a built bundle to a Gitea release (used by CI)
icon_png.py renders images/icon.svg to a square PNG
images/icon.svg the plugin icon, source of truth for any PNG export
.gitea/workflows/ CI that builds, verifies and publishes the .plugin to Releases
scripts/ ADB debug-loop automation and the git hooks
docs/ these notes + sdk-notes.md, the condensed SDK API surface
```
## The three commands that matter
```bash
python3 tools/bundle.py --release # compile src/ -> dist/<id>.plugin
python3 tools/verify_bundle.py dist/<id>.plugin # offline proof the bundle works, no device needed
bash scripts/deploy.sh --enable # build (--dev) + push to a connected device + enable + reload
```
`bundle.py` walks `src/` recursively, embeds every `.py` file's source and dotted module name
into a compressed, base64-encoded payload, and appends a small runtime preamble that installs
a private import hook (scoped to a per-module `__builtins__` dict, never touching
`sys.modules`) so cross-module and cross-package imports resolve exactly as they would if the
files were still on disk. `--dev` (the default) embeds absolute local paths so a debugger
resolves breakpoints against your real source files; `--release` embeds repo-relative paths
for distribution. Both modes produce byte-reproducible output for a given `src/` + `plugin.json`.
Its first run in a clone also enables the repo's git hooks (see
[Git hooks and versioning](versioning-and-releases.md#git-hooks-and-versioning)).
## Exporting the icon as PNG
`tools/icon_png.py` renders `images/icon.svg` to `images/icon.png`, 512x512 by default.
`--resolution` sets the size of both sides, so `--resolution 1024` gives 1024x1024:
```bash
python3 tools/icon_png.py # images/icon.png, 512x512
python3 tools/icon_png.py --resolution 1024 # images/icon.png, 1024x1024
python3 tools/icon_png.py some.svg -o out.png
```
The output is always PNG; any other `-o` extension is rejected. The script itself is stdlib
only and hands the rendering to the first renderer it finds: the `cairosvg` Python package,
`rsvg-convert` (librsvg), ImageMagick or Inkscape. Install any one of them.